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Size Of Image File For Mac Icon App



Get an Image Into Preview. RELATED: Use Your Mac’s Preview App to Merge, Split, Mark Up, and Sign PDFs Getting an image into Preview is easy. By default, you can simply double-click an image file and it will open in Preview. A system icon, or UI icon, symbolizes a command, file, device, or directory. System icons are also used to represent common actions like trash, print, and save. Within the 24dp bounding box, square icons are 18x18dp, circles are 20dp, and rectangles are 20dp on their longest side.

  1. Size Of Image File For Mac Icon Apple
  2. Size Of Image File For Mac Icon App Free
  3. Size Of Image File For Mac Icon App Store

Image Size and Resolution

The coordinate system iOS uses to place content onscreen is based on measurements in points, which map to pixels in the display. A standard-resolution display has a 1:1 pixel density (or @1x), where one pixel is equal to one point. High-resolution displays have a higher pixel density, offering a scale factor of 2.0 or 3.0 (referred to as @2x and @3x). As a result, high-resolution displays demand images with more pixels.

For example, suppose you have a standard resolution (@1x) image that's 100px × 100px. The @2x version of this image would be 200px × 200px, and the @3x version would be 300px × 300px.

Supply high-resolution images for all artwork in your app, for all devices your app supports. Depending on the device, you accomplish this by multiplying the number of pixels in each image by a specific scale factor.

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DeviceScale Factor
12.9' iPad Pro@2x
11' iPad Pro@2x
10.5' iPad Pro@2x
9.7' iPad@2x
7.9' iPad mini 4@2x
iPhone XS Max@3x
iPhone XS@3x
iPhone XR@2x
iPhone X@3x
iPhone 8 Plus@3x
iPhone 8@2x
iPhone 7 Plus@3x
iPhone 7@2x
iPhone 6s Plus@3x
iPhone 6s@2x
iPhone SE@2x

Designing High-Resolution Artwork

Use an 8px-by-8px grid. A grid keeps lines sharp and ensures that content is as crisp as possible at all sizes, requiring less retouching and sharpening. Snap the image boundaries to the grid to minimize half pixels and blurry details that can occur when scaling down.

Produce artwork in the appropriate format. In general, use de-interlaced PNG files for bitmap/raster artwork. PNG supports transparency and, because it's lossless, compression artifacts don't blur important details or alter colors. It's a good choice for intricate artwork that requires effects like shading, textures, and highlights. Use JPEG for photos. Its compression algorithm usually produces smaller sizes than lossless formats and artifacts are harder to discern in photos. Photo-realistic app icons, however, look best as PNGs. Use PDF for glyphs and other flat, vector artwork that requires high-resolution scaling.

Use the 8-bit color palette for PNG graphics that don’t require full 24-bit color. Using an 8-bit color palette reduces file size without reducing image quality. This palette is not appropriate for photos.

Optimize JPEG files to find a balance between size and quality. Most JPEG files can be compressed without noticeable degradation of the resulting image. Even a small amount of compression can save significant disk space. Experiment with compression settings on each image to find the optimal value that yields an acceptable result.

Provide alternative text labels for images and icons. Alternative text labels aren’t visible onscreen, but they let VoiceOver audibly describe what's onscreen, making navigation easier for people with visual impairments.

Active5 years, 5 months ago

I just finished an app on iOS 6 and bought a developer account a week ago so haven't had much time playing with the iOS 7 SDK. Just downloaded the Golden Master version and trying to upgrade my app to be compatible with iOS 7.

I realised that iOS 7 requires a little work with app icons. I have checked many related question and i am confused what to do. I already have an iOS 6 app with app icons and when i installed the golden master version i saw the following:

and for launch images:

I can create new flat icons for iOS 7 while i want iOS users to keep seeing the old ones.

What should i do? Use the 'Use Asset Catalog' or add the icons manually and if i am adding the icons manually then what should i name these images? Thanks!

AJ112AJ112
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4 Answers

Absolutely Asset Catalog is you answer, it removes the need to follow naming conventions when you are adding or updating your app icons.

Below are the steps to Migrating an App Icon Set or Launch Image Set From Apple:

1- In the project navigator, select your target. Free fillable form app for mac.

2- Select the General pane, and scroll to the App Icons section.

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3- Specify an image in the App Icon table by clicking the folder icon on the right side of the image row and selecting the image file in the dialog that appears.

4-Migrate the images in the App Icon table to an asset catalog by clicking the Use Asset Catalog button, selecting an asset catalog from the popup menu, and clicking the Migrate button.

Alternatively, you can create an empty app icon set by choosing Editor > New App Icon, and add images to the set by dragging them from the Finder or by choosing Editor > Import.

null

Size Of Image File For Mac Icon Apple

null
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You should use Asset Catalog:

I have investigated, how we can use Asset Catalog; Now it seems to be easy for me. I want to show you steps to add icons and splash in asset catalog.

We recommend the free app “,” which has great support for multi-part archive files. https://sceneclever118.weebly.com/blog/good-unzip-program-for-mac.

Note: No need to make any entry in info.plist file :) And no any other configuration.

In below image, at right side, you will see highlighted area, where you can mention which icons you need. In case of mine, i have selected first four checkboxes; As its for my app requirements. You can select choices according to your requirements.

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Now, see below image. As you will select any App icon then you will see its detail at right side selected area. It will help you to upload correct resolution icon.

If you want to record the audio also simultaneously with the screen recording then you will have to go through some different method, and in this article, we have just written about the method by which anyone can easily record the Audio/Screen simultaneously and hence make a great video out of the screen on the Mac. You can find an abundance of apps that can be used to record the screen movements on the Mac device but you might be knowing that all these apps just do what they say i.e just record up to the screen only and not anything else than that. And here we will discuss the way to record audio to with screen recording.dropcapT/dropcaphere could be some need if you are a blogger or for some other reason you want to record the screen with the sound/audio too but this cannot be done with all those screen recording apps that you could find up anyhow. How to screen record on mac no download.

If Correct resolution image will not be added then following warning will come. Just upload the image with correct resolution.

After uploading all required dimensions, you shouldn't get any warning.

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In case you do not want to use Asset Catalog, you can add an iOS 7 icon for an old app by creating a 120x120 .png image. Name it Icon-120.png and drag in to the project.

Under TARGET > Your App > Info > Icon files, add one more entry in the Target Properties:

I tested on Xcode 5 and an app was submitted without the missing retina icon warning.

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Okay adding to @null's awesome post about using the Asset Catalog.

You may need to do the following to get the App's Icon linked and working for Ad-Hoc distributions / production to be seen in Organiser, Test flight and possibly unknown AppStore locations.

After creating the Asset Catalog, take note of the name of the Launch Images and App Icon names listed in the .xassets in Xcode.

By Default this should be

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  • AppIcon
  • LaunchImage

[To see this click on your .xassets folder/icon in Xcode.](this can be changed, so just take note of this variable for later)

What is created now each build is the following data structures in your .app:

For App Icons:

iPhone

  • AppIcon57x57.png (iPhone non retina) [Notice the Icon name prefix]
  • AppIcon57x57@2x.png (iPhone retina)

And the same format for each of the other icon resolutions.

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iPad

  • AppIcon72x72~ipad.png (iPad non retina)
  • AppIcon72x72@2x~ipad.png (iPad retina)

(For iPad it is slightly different postfix)

Main Problem

Size Of Image File For Mac Icon App Free

Now I noticed that in my Info.plist in Xcode 5.0.1 it automatically attempted and failed to create a key for 'Icon files (iOS 5)' after completing the creation of the Asset Catalog.

Best type of image file for website

If it did create a reference successfully / this may have been patched by Apple or just worked, then all you have to do is review the image names to validate the format listed above.

Final Solution:

Add the following key to you main .plist

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I suggest you open your main .plist with a external text editor such as TextWrangler rather than in Xcode to copy and paste the following key in.

Please Note I have only included my example resolutions, you will need to add them all.

If you want to add this Key in Xcode without an external editor, Use the following:

  • Icon files (iOS 5) - Dictionary
  • Primary Icon - Dictionary
  • Icon files - Array
  • Item 0 - String = AppIcon57x57.pngAnd for each other item / app icon.

Size Of Image File For Mac Icon App Store

Now when you finally archive your project the final .xcarchive payload .plist will now include the above stated icon locations to build and use.

Do not add the following to any .plist: Just an example of what Xcode will now generate for your final payload

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